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Police Quest II


Police Quest II: The Vengeance

Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line

Producer(s) Ken Williams
Designer(s) Jim Walls
Programmer(s) Robert Fischbach
Robert Eric Heitman
Chris Hoyt
Mickie Lee
Jerry Shaw
David Slayback
Artist(s) Cheryl Loyd
Vu Nguyen
Writer(s) Jim Walls
Composer(s) Mark Seibert
Series(s) Police Quest
Engine SCI
Platform(s) MS-DOS, Amiga, Atari ST, NEC PC-9801
Release November 1988
Genre(s) Adventure game
Mode(s) Single-player

Police Quest II: The Vengeance (also known as Police Quest II) is a 1988 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. It is the second installment in the Police Quest series. The game continues the story of police officer Sonny Bonds as he attempts to apprehend an escaped convict.

Information about the game was referrenced from: Police Quest II

Plot


In 1989, in the city of Lytton, California, Detective Sonny Bonds of the Lytton Police Department is assigned to escort Jessie Bains, a drug lord he apprehended years prior, to a retrial. In his personal life, Bonds has been reassigned to the Homicide Division, and he has begun dating Marie Wilkans, a former prostitute who helped him apprehend Bains. However, while being held in Lytton's jail, Bains takes a prison guard hostage with a shiv and manages to escape with the guard.

Bonds and his partner Keith Robinson gather evidence at the jail and locate the kidnapped guard's car. Responding to a reported sighting of Bains near the riverside, Bonds and Bains briefly exchange fire before the latter escapes. Bonds dives into the river to search for evidence and finds the guard's body. Bonds concludes that Bains has assumed the guard's identity, but still cannot determine his next move. Bonds goes off-duty and has a dinner date with Marie, where they discuss the investigation.

The next day, police discover the body of Woody Roberts, a former Hotel Delphoria bartender and a witness in Bains' trial. Evidence at the site leads Bonds and Robinson to a motel, where they and a SWAT team raid Bains' room; though Bains is not present, Bonds finds the business card of former drug dealer Donald Colby, along with a tube of Marie's lipstick under the bed. Hurrying to Marie's house, Bonds finds Marie has been abducted by Bains, who has left a hit list naming those who Bains intends to take revenge on, including Bonds, Marie, Roberts, and Colby, the latter of whom is now in witness protection and has moved to the town of Steelton.{{Efn|The exact location of Steelton is left ambiguous, and the series contradicts itself when describing its location, though it is evidently far enough from Lytton to require a flight. The 1992 remake of Police Quest I places Steelton in California, while the Police Quest Casebook states it is in New Mexico.[1] Bonds and the Lytton PD deduce that Bains has traveled to Steelton to kill Colby, and that Bains is using Marie as bait to ambush Bonds.

Alerting Colby and the Steelton Police Department to Bains' plans, Bonds and his partner board a flight to Steelton, managing to avert a terrorist hijacking along the way. In Steelton, Bonds learns that Bains has already shot Colby, but the Steelton PD manages to trace the source of a phone call to Colby's office to a local park, and Bonds heads there to investigate. Bonds tracks Bains into the sewer system below the park and chases him through the sewers, rescuing Marie and killing Bains in a shootout after he finds them.

Bonds is placed on a mandatory three-day administrative leave while Lytton PD Internal Affairs investigates his actions. The investigators determine that Bonds acted in self-defense, and he is decorated by the department. Bonds takes off for The Bahamas with Marie and proposes to her on the flight.

Gameplay


A text parser interface is used to control the player character in Police Quest II. Commands are given in a verb/noun combination (e.g. "Unlock Door" or "Take Keys"), though some keyboard shortcuts are available. The player is required to follow correct police procedures to effectively complete the game and achieve the highest score.

Unlike the first game, driving sequences between destinations are automatic, accomplished through the parser interface (i.e., "drive station" or "chase car") and the player is not required to control the car directly.

Sonny Bonds has access to a firearm. The player is required to use the gun at times throughout the game and will need to make sure the gun is sighted properly as well as loaded with ammunition. There are no action sequences in the game as such, though some hazardous situations are time critical. So long as Sonny is properly positioned (facing his target) and his pistol is sighted, he will fire as accurately as the plot demands.

References


[1] ^ [1] Police Quest Casebook. (October 1, 1992). McGraw-Hill Osborne.

Game Demo


pq2_demo.zip
Download

Debug Options


Information about the debugger was referrenced from: The Cutting Room Floor

SCI Internal Debugger

At any point during the game, hold down both Shift keys and press the - key on the numpad. To exit this mode, press Shift and D.

Key(s) Action
Q Quit.
B Set Breakpoint.
O Show objects in heap.
Shift + O Show objects with address.
A Inspect ID in accumulator.
C Inspect Current Set of Objects.
Press C to see all of the object within that
set. Press I to inspect the selector. Press E to edit that selector.
I Inspect Object/Memory - The player can
also press Up/Down to go up/down through
the memory by 16 bytes and Left/Right to go up/down the memory by 2 bytes.
F Show Free Heap.
S Show sends.
G Change Global Variable.
L Change Local Variable.
T Change Temporary Variable.
Enter Single Step through Script.
Tab Step across Send.
C Show objects in heap.
R Show resources loaded.
Shift + S Shock stack usage.
Shift + / Show an incomplete list of shortcuts.

In-game Debug Actions

Type in kiss angel of death to access this mode.

These controls become available in the game:

Keys Action
Alt + E Get stats on the player character.
Alt + S Show cast (info about all on screen objects).
Alt + M Show memory.
Alt + T Teleport to another room.
Alt + I Give an inventory item to an actor (usually ego).
Pressing escape without a value will bring up an oops and crash
the game,forcing the player back to the DOS prompt.
Alt + V Show Visual room layer.
Alt + P Show Priority room layer.
Alt + C Show Control room layer.

Slow Computers


Global 110 controls the check if conditional animations will play. If this value is set to:

Locations / Rooms


Lytton PD

Main Article: Parking Lot

Main Article: Hallway

Main Article: Narcotics

Main Article: Homicide

Main Article: Locker Room

Main Article: Burglary

Main Article: File Cabinet

Main Article: Computer

Main Article: Locker

Main Article: Outside · Inside


Vehicles

Main Article: Unmarked Car

Main Article: Personal Car

Jail

Main Article: Parking Garage

Main Article: Indoors

Oak Tree Mall

Main Article: Parking Lot

Main Article: Vehicle

Cotton Cove

Main Article: Cove Left

Main Article: Cove Middle

Main Article: Cove Right

Main Article: River Left

Main Article: River Middle

Main Article: River Right

Main Article: Van

Airport

Main Article: Parking Lot

Main Article: Vehicle

Main Article: Crosswalk

Main Article: Terminal

Main Article: Escalator

Main Article: Rental Agency

Main Article: Bathroom

Main Article: Security

Arnie's

Main Article: Parking Lot

Main Article: Restaurant

Warehouse

Main Article: Parking Lot

Main Article: Trunk

Motel

Main Article: Parking Lot

Main Article: Room 108

Marie's House

Main Article: Driveway

Main Article: Marie's House

Airplane

Main Article: Airplane

Main Article: Towel Dispenser

Steelton PD

Main Article: Office

Burt Park

Main Article: Park Entrance

Main Article: Park Pond

Main Article: Park, West

Main Article: Park, East

Main Article: Picnic Area

Sewer

Main Article: Sewer

Main Article: Control Room

Misc.

Main Article: Everything Else



Category: Games
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